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#include "CoinPool.h"
#include "CoinScript.h"
#include "CoinSubScene.h"
#include "api/BehaviorScript.h"
#include "api/GameObject.h"
using namespace crepe;
using namespace std;
void CoinPool::create_coins(crepe::Scene & scn) {
int amount = 0;
CoinSubScene coin;
while(amount < this->MAXIMUM_AMOUNT){
amount = coin.create(scn,amount);
}
}
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