aboutsummaryrefslogtreecommitdiff
path: root/game/background/AquariumSubScene.cpp
blob: 40e22b7166bbe0c14dcd2813f4aff58801867f30 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
#include "AquariumSubScene.h"

#include <crepe/api/Animator.h>
#include <crepe/api/GameObject.h>
#include <crepe/api/Scene.h>
#include <crepe/api/Sprite.h>
#include <crepe/types.h>

using namespace crepe;
using namespace std;

float AquariumSubScene::create(Scene & scn, float begin_x) {
	this->add_background(scn, begin_x);

	GameObject aquarium_begin
		= scn.new_object("aquarium_begin", "background", vec2(begin_x, 0));
	Asset aquarium_begin_asset{"asset/background/aquarium/glassTubeFG_1_TVOS.png"};
	aquarium_begin.add_component<Sprite>(aquarium_begin_asset, Sprite::Data{
																   .sorting_in_layer = 4,
																   .order_in_layer = 0,
																   .size = vec2(0, 800),
															   });
	begin_x += 600;

	GameObject aquarium_middle_1
		= scn.new_object("aquarium_middle", "background", vec2(begin_x, 0));
	Asset aquarium_middle_1_asset{"asset/background/aquarium/glassTubeFG_3_TVOS.png"};
	aquarium_middle_1.add_component<Sprite>(aquarium_middle_1_asset, Sprite::Data{
																		 .sorting_in_layer = 4,
																		 .order_in_layer = 2,
																		 .size = vec2(0, 800),
																	 });
	begin_x += 400;

	this->add_background(scn, begin_x - 200);

	GameObject aquarium_middle_2
		= scn.new_object("aquarium_middle", "background", vec2(begin_x, 0));
	Asset aquarium_middle_2_asset{"asset/background/aquarium/glassTubeFG_3_TVOS.png"};
	aquarium_middle_2.add_component<Sprite>(aquarium_middle_2_asset, Sprite::Data{
																		 .sorting_in_layer = 4,
																		 .order_in_layer = 3,
																		 .size = vec2(0, 800),
																	 });
	begin_x += 400;

	GameObject aquarium_middle_3
		= scn.new_object("aquarium_middle", "background", vec2(begin_x, 0));
	Asset aquarium_middle_3_asset{"asset/background/aquarium/glassTubeFG_3_TVOS.png"};
	aquarium_middle_3.add_component<Sprite>(aquarium_middle_3_asset, Sprite::Data{
																		 .sorting_in_layer = 4,
																		 .order_in_layer = 4,
																		 .size = vec2(0, 800),
																	 });
	begin_x += 400;

	this->add_background(scn, begin_x - 200);

	GameObject aquarium_middle_4
		= scn.new_object("aquarium_middle", "background", vec2(begin_x, 0));
	Asset aquarium_middle_4_asset{"asset/background/aquarium/glassTubeFG_3_TVOS.png"};
	aquarium_middle_4.add_component<Sprite>(aquarium_middle_4_asset, Sprite::Data{
																		 .sorting_in_layer = 4,
																		 .order_in_layer = 5,
																		 .size = vec2(0, 800),
																	 });
	begin_x += 600;

	this->add_background(scn, begin_x);

	GameObject aquarium_end = scn.new_object("aquarium_end", "background", vec2(begin_x, 0));
	Asset aquarium_end_asset{"asset/background/aquarium/glassTubeFG_2_TVOS.png"};
	aquarium_end.add_component<Sprite>(aquarium_end_asset, Sprite::Data{
															   .sorting_in_layer = 4,
															   .order_in_layer = 1,
															   .size = vec2(0, 800),
														   });
	begin_x += 600;

	return begin_x;
}

void AquariumSubScene::add_background(Scene & scn, float begin_x) {
	GameObject bg_1 = scn.new_object("aquarium_bg_1", "aquarium_background", vec2(begin_x, 0));
	Asset bg_1_1_asset{"asset/background/aquarium/AquariumBG1_1_TVOS.png"};
	bg_1.add_component<Sprite>(bg_1_1_asset, Sprite::Data{
												 .sorting_in_layer = 3,
												 .order_in_layer = 2,
												 .size = vec2(0, 400),
												 .position_offset = vec2(-200, 100),
											 });
	Asset bg_1_2_asset{"asset/background/aquarium/AquariumBG1_2_TVOS.png"};
	bg_1.add_component<Sprite>(bg_1_2_asset, Sprite::Data{
												 .sorting_in_layer = 3,
												 .order_in_layer = 2,
												 .size = vec2(0, 400),
												 .position_offset = vec2(200, 100),
											 });
	GameObject bg_2 = scn.new_object("aquarium_bg_2", "aquarium_background", vec2(begin_x, 0));
	Asset bg_2_1_asset{"asset/background/aquarium/AquariumBG2_1_TVOS.png"};
	bg_2.add_component<Sprite>(bg_2_1_asset, Sprite::Data{
												 .sorting_in_layer = 3,
												 .order_in_layer = 1,
												 .size = vec2(0, 400),
												 .position_offset = vec2(200, -50),
											 });
	Asset bg_2_2_asset{"asset/background/aquarium/AquariumBG2_2_TVOS.png"};
	bg_2.add_component<Sprite>(bg_2_2_asset, Sprite::Data{
												 .sorting_in_layer = 3,
												 .order_in_layer = 1,
												 .size = vec2(0, 400),
												 .position_offset = vec2(-200, -50),
											 });
	GameObject bg_3 = scn.new_object("aquarium_bg_3", "aquarium_background", vec2(begin_x, 0));
	Asset bg_3_1_asset{"asset/background/aquarium/AquariumBG3_1_TVOS.png"};
	bg_3.add_component<Sprite>(bg_3_1_asset, Sprite::Data{
												 .sorting_in_layer = 3,
												 .order_in_layer = 0,
												 .size = vec2(0, 400),
												 .position_offset = vec2(200, -200),
											 });
	Asset bg_3_2_asset{"asset/background/aquarium/AquariumBG3_2_TVOS.png"};
	bg_3.add_component<Sprite>(bg_3_2_asset, Sprite::Data{
												 .sorting_in_layer = 3,
												 .order_in_layer = 0,
												 .size = vec2(0, 400),
												 .position_offset = vec2(-200, -200),
											 });
}