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path: root/game/MoveCameraManualyScript.cpp
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#include "MoveCameraManualyScript.h"

using namespace crepe;
using namespace std;

void MoveCameraManualyScript::init() {
	subscribe<KeyPressEvent>([this](const KeyPressEvent & ev) -> bool {
		return this->keypressed(ev);
	});
}

bool MoveCameraManualyScript::keypressed(const KeyPressEvent & event) {
	if (event.key == Keycode::RIGHT) {
		Transform & cam = this->get_components_by_name<Transform>("camera").front();
		cam.position.x += 100;
		return true;
	} else if (event.key == Keycode::LEFT) {
		Transform & cam = this->get_components_by_name<Transform>("camera").front();
		cam.position.x -= 100;
		return true;
	}
	return false;
}