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#include "EndGameScript.h"
#include <crepe/api/Animator.h>
#include <crepe/api/BoxCollider.h>
#include <crepe/api/CircleCollider.h>
#include <crepe/api/Rigidbody.h>
#include <crepe/types.h>
using namespace crepe;
using namespace std;
void EndGameScript::init() {
BoxCollider jetpack_coll = this->get_components_by_name<BoxCollider>("player").back();
CircleCollider head_coll = this->get_components_by_name<CircleCollider>("player").back();
jetpack_coll.active = false;
head_coll.active = false;
}
void EndGameScript::fixed_update(crepe::duration_t dt) {
Transform & transform_player = this->get_components_by_name<Transform>("player").front();
RefVector<Animator> anim_player = this->get_components_by_name<Animator>("player");
Rigidbody & rb_player = this->get_components_by_name<Rigidbody>("player").front();
Rigidbody & rb_camera = this->get_components_by_name<Rigidbody>("camera").front();
if (transform_player.position.y >= 194) {
if (jump == 0 || jump == 1) {
int random_number = rand() % 4;
for (Animator & anim : anim_player) {
anim.active = false;
anim.set_anim(6);
for (int i = 0; i < random_number; i++) {
anim.next_anim();
}
}
} else if (jump == 2) {
for (Animator & anim : anim_player) {
anim.active = false;
anim.set_anim(7);
}
rb_player.data.angular_velocity = 0;
transform_player.rotation = 90;
}
if (jump == 0) {
rb_player.data.linear_velocity = vec2(100, -150);
rb_player.data.angular_velocity = 320;
rb_player.data.angular_velocity_coefficient = 0.8;
jump++;
} else if (jump == 1) {
rb_player.data.linear_velocity = vec2(100, -125);
rb_player.data.angular_velocity = 300;
rb_player.data.angular_velocity_coefficient = 0.8;
jump++;
} else if (jump == 2) {
rb_player.data.linear_velocity = vec2(100, 0);
rb_player.data.linear_velocity_coefficient = vec2(0.5, 0.5);
rb_camera.data.linear_velocity_coefficient = vec2(0.5, 0.5);
jump++;
}
}
}
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