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# Contributing new code
- Please do the following *before* sending a pull request:
- Merge upstream code (if any) back into your own branch
- Run formatters/linters
# Git
- Push as often as possible
- Development is done on separate branches, these follow a pattern of
`name/feature` (i.e. `loek/dll-so-poc` or `jaro/class2`)
- The master branch is considered stable, and should always contain a
working/compiling version of the project
- TODO: tagging / versions
# Code style
- ASCII only
```cpp
// Good
std::string message = "Hello, world!";
// Bad
std::string message = "こんにちは世界";
```
- Class names are always singular
```cpp
// Good
class Car {};
// Bad
class Cars {};
```
- Explanatory comments are placed above the line(s) they are explaining
```cpp
// Good
// This function adds two numbers
int add(int a, int b) {
return a + b;
}
// Bad
int add(int a, int b) {
return a + b; // This function adds two numbers
}
```
- Source files should only contain comments that plainly state what the code is supposed to do
```cpp
// Good
// Initialize the engine
engine.init();
// Bad
// Initialize the engine with default settings and prepare it for running
engine.init();
```
- Explanatory comments in headers may be used to clarify implementation design decisions
```cpp
// Good
// This class handles the rendering process
class Renderer {};
// Bad
class Renderer {}; // This class handles the rendering process
```
- Formatting nitty-gritty is handled by clang-format/clang-tidy (run `make format` in the root folder of this repository to format all sources files)
- Header includes are split into paragraphs separated by a blank line. The order is:
1. system headers (using `<`brackets`>`)
2. relative headers NOT in the same folder as the current file
3. relative headers in the same folder as the current file
```cpp
// Good
#include <iostream>
#include "utils/helper.h"
#include "main.h"
// Bad
#include "main.h"
#include <iostream>
#include "utils/helper.h"
```
- When using libraries of which the header include order is important, make sure to separate the include statements using a blank line (clang-format may sort include statements, but does not sort across empty lines).
```cpp
// Good
#include <iostream>
#include <boost/algorithm/string.hpp>
// Bad
#include <iostream>
#include <boost/algorithm/string.hpp>
```
- All engine-related code is implemented under the `crepe` namespace, user-facing APIs under `crepe::api` (the folder structure should also reflect this).
- `using namespace` may not be used in header files, only in source files.
```cpp
// Good
// header.h
namespace crepe {
void init();
}
// source.cpp
#include "header.h"
using namespace crepe;
void init() {}
// Bad
// header.h
using namespace crepe;
void init();
```
- Do not (indirectly) include private *dependency* headers in API header files, as these are no longer accessible when the engine is installed
```cpp
// Good
// api.h
namespace crepe::api {
void start();
}
// Bad
// api.h
#include "private_dependency.h"
namespace crepe::api {
void start();
}
```
- Getter and setter functions are appropriately prefixed with `get_` and `set_`.
```cpp
// Good
class Car {
public:
int get_speed() const;
void set_speed(int speed);
private:
int speed;
};
// Bad
class Car {
public:
int speed() const;
void speed(int speed);
private:
int speed;
};
```
- Doxygen commands are used with a backslash instead of an at-sign (i.e. `\brief` instead of `@brief`)
```cpp
// Good
/// \brief This function adds two numbers
int add(int a, int b);
// Bad
/// @brief This function adds two numbers
int add(int a, int b);
```
- A singleton's instance is always accessed using a getter function that instantiates its own class as a static variable within the getter function scope, instead of storing the instance as a member variable directly:
```cpp
class Bad {
static Bad instance;
Bad & get_instance() { return instance; }
};
class Good {
Good & get_instance() {
static Good instance;
return instance;
}
};
```
- Member variable default values should be directly defined in the class declaration instead of using the constructor.
```cpp
// Good
class Car {
private:
int speed = 0;
};
// Bad
class Car {
private:
int speed;
Car() : speed(0) {}
};
```
- Header files declare either a single class or symbols within a single namespace.
```cpp
// Good
// car.h
namespace crepe {
class Car {};
}
// Bad
// car.h
namespace crepe {
class Car {};
class Engine {};
}
```
- Use of the `auto` type is not allowed, with the following exceptions:
- When naming the item type in a range-based for loop
- When calling template factory methods that explicitly name the return type in the function call signature
- When fetching a singleton instance
```cpp
// Good
for (auto item : items) {}
auto instance = Singleton::get_instance();
// Bad
auto speed = car.get_speed();
```
- Only use member initializer lists for non-trivial types.
```cpp
// Good
class Car {
public:
Car() : engine("V8") {}
private:
std::string engine;
};
// Bad
class Car {
public:
Car() : speed(0) {}
private:
int speed;
};
```
- C++-style structs should define default values for all non-trivial fields.
```cpp
// Good
struct Car {
std::string model = "Unknown";
};
// Bad
struct Car {
std::string model;
Car() : model("Unknown") {}
};
```
- Declare incomplete classes instead of including the relevant header where possible (i.e. if you only need a reference or pointer type).
```cpp
// Good
class Engine;
class Car {
Engine* engine;
};
// Bad
#include "engine.h"
class Car {
Engine* engine;
};
```
- Template functions are only declared in a `.h` header, and defined in a matching `.hpp` header.
```cpp
// Good
// add.h
template <typename T>
T add(T a, T b);
// add.hpp
#include "add.h"
template <typename T>
T add(T a, T b) {
return a + b;
}
// Bad
// add.h
template <typename T>
T add(T a, T b) {
return a + b;
}
```
- Where possible, end (initializer) lists with a trailing comma (e.g. with structs, enums)
```cpp
// Good
enum Color {
Red,
Green,
Blue,
};
// Bad
enum Color {
Red,
Green,
Blue
};
```
## CMakeLists specific
- Make sure list arguments (e.g. sources, libraries) given to commands (e.g.
`target_sources`, `target_link_libraries`) are on separate lines. This makes
resolving merge conflicts when multiple sources were added by different
people to the same CMakeLists.txt easier.
# Documentation
- All documentation is written in U.S. English
# Libraries
- External libraries should be included as Git submodules under the `lib/`
subdirectory
- When adding new submodules, please set the `shallow` option to `true` in the
[.gitmodules](./.gitmodules) file
|