#include #include #include #define private public #define protected public #include #include using namespace std::chrono; using namespace crepe; class LoopTimerTest : public ::testing::Test { protected: Mediator mediator; LoopTimerManager loop_timer{mediator}; void SetUp() override { loop_timer.start(); } }; TEST_F(LoopTimerTest, EnforcesTargetFrameRate) { // Set the target FPS to 60 (which gives a target time per frame of ~16.67 ms) loop_timer.set_target_fps(60); auto start_time = steady_clock::now(); loop_timer.enforce_frame_rate(); auto elapsed_time = steady_clock::now() - start_time; auto elapsed_ms = duration_cast(elapsed_time).count(); // For 60 FPS, the target frame time is around 16.67ms ASSERT_NEAR(elapsed_ms,16.7,1); } TEST_F(LoopTimerTest, SetTargetFps) { // Set the target FPS to 120 loop_timer.set_target_fps(120); // Calculate the expected frame time (~8.33ms per frame) auto expected_frame_time = std::chrono::duration(1.0 / 120.0); ASSERT_NEAR(loop_timer.frame_target_time.count(), expected_frame_time.count(), 0.001); } TEST_F(LoopTimerTest, DeltaTimeCalculation) { // Set the target FPS to 60 (16.67 ms per frame) loop_timer.set_target_fps(60); auto start_time = steady_clock::now(); loop_timer.update(); auto end_time = steady_clock::now(); // Check the delta time double delta_time = loop_timer.get_delta_time(); auto elapsed_time = duration_cast(end_time - start_time).count(); // Assert that delta_time is close to the elapsed time ASSERT_NEAR(delta_time, elapsed_time, 1); } TEST_F(LoopTimerTest, getCurrentTime) { // Set the target FPS to 60 (16.67 ms per frame) loop_timer.set_target_fps(60); auto start_time = steady_clock::now(); // Sleep std::this_thread::sleep_for(std::chrono::milliseconds(100)); loop_timer.update(); auto end_time = steady_clock::now(); // Get the elapsed time in seconds as a double auto elapsed_time = duration_cast>(end_time - start_time).count(); ASSERT_NEAR(loop_timer.get_current_time(), elapsed_time, 0.001); }