#include #include #include #include #define private public #define protected public #include #include #include using namespace std::chrono; using namespace crepe; class LoopManagerTest : public ::testing::Test { protected: class TestGameLoop : public crepe::LoopManager { public: MOCK_METHOD(void, fixed_update, (), (override)); MOCK_METHOD(void, update, (), (override)); MOCK_METHOD(void, render, (), (override)); }; TestGameLoop test_loop; // LoopManager test_loop; void SetUp() override { } }; TEST_F(LoopManagerTest, FixedUpdate) { // Arrange test_loop.loop_timer.set_target_fps(60); // Set expectations for the mock calls EXPECT_CALL(test_loop, render).Times(::testing::Exactly(60)); EXPECT_CALL(test_loop, update).Times(::testing::Exactly(60)); EXPECT_CALL(test_loop, fixed_update).Times(::testing::Exactly(50)); // Start the loop in a separate thread std::thread loop_thread([&]() { test_loop.start(); }); // Let the loop run for exactly 1 second std::this_thread::sleep_for(std::chrono::seconds(1)); // Stop the game loop test_loop.game_running = false; // Wait for the loop thread to finish loop_thread.join(); // Test finished } TEST_F(LoopManagerTest, ShutDown) { // Arrange test_loop.loop_timer.set_target_fps(60); EXPECT_CALL(test_loop, render).Times(::testing::AtLeast(1)); EXPECT_CALL(test_loop, update).Times(::testing::AtLeast(1)); EXPECT_CALL(test_loop, fixed_update).Times(::testing::AtLeast(1)); // Start the loop in a separate thread std::thread loop_thread([&]() { test_loop.start(); }); std::this_thread::sleep_for(std::chrono::milliseconds(1)); test_loop.event_manager.trigger_event(ShutDownEvent{}); // Wait for the loop thread to finish loop_thread.join(); // Test finished }