#include #include #include #include #define private public #define protected public #include #include #include using namespace std::chrono; using namespace crepe; class DISABLED_LoopManagerTest : public ::testing::Test { protected: class TestGameLoop : public crepe::Engine { public: MOCK_METHOD(void, fixed_update, (), (override)); MOCK_METHOD(void, frame_update, (), (override)); }; TestGameLoop test_loop; void SetUp() override {} }; TEST_F(DISABLED_LoopManagerTest, FixedUpdate) { // Arrange test_loop.loop_timer.set_target_framerate(60); // Set expectations for the mock calls EXPECT_CALL(test_loop, frame_update).Times(::testing::Between(55, 65)); EXPECT_CALL(test_loop, fixed_update).Times(::testing::Between(48, 52)); // Start the loop in a separate thread std::thread loop_thread([&]() { test_loop.start(); }); // Let the loop run for exactly 1 second std::this_thread::sleep_for(std::chrono::seconds(1)); // Stop the game loop test_loop.game_running = false; // Wait for the loop thread to finish loop_thread.join(); // Test finished } TEST_F(DISABLED_LoopManagerTest, ScaledFixedUpdate) { // Arrange test_loop.loop_timer.set_target_framerate(60); // Set expectations for the mock calls EXPECT_CALL(test_loop, frame_update).Times(::testing::Between(55, 65)); EXPECT_CALL(test_loop, fixed_update).Times(::testing::Between(48, 52)); // Start the loop in a separate thread std::thread loop_thread([&]() { test_loop.start(); }); // Let the loop run for exactly 1 second std::this_thread::sleep_for(std::chrono::seconds(1)); // Stop the game loop test_loop.game_running = false; // Wait for the loop thread to finish loop_thread.join(); // Test finished } TEST_F(DISABLED_LoopManagerTest, ShutDown) { // Arrange test_loop.loop_timer.set_target_framerate(60); // Start the loop in a separate thread std::thread loop_thread([&]() { test_loop.start(); }); std::this_thread::sleep_for(std::chrono::milliseconds(1)); test_loop.event_manager.trigger_event(ShutDownEvent {}); // Wait for the loop thread to finish loop_thread.join(); }