#include #include #include #include #include #include #include using namespace std; using namespace std::chrono_literals; using namespace crepe; using namespace testing; class AudioTest : public Test { private: class TestSoundContext : public SoundContext { public: MOCK_METHOD(SoundHandle, play, (Sound & resource), (override)); MOCK_METHOD(void, stop, (const SoundHandle &), (override)); MOCK_METHOD(void, set_volume, (const SoundHandle &, float), (override)); MOCK_METHOD(void, set_loop, (const SoundHandle &, bool), (override)); }; class TestAudioSystem : public AudioSystem { public: using AudioSystem::AudioSystem; StrictMock context; virtual SoundContext & get_context() { return this->context; } }; private: Mediator mediator; ComponentManager component_manager{mediator}; ResourceManager resource_manager{mediator}; public: TestAudioSystem system{mediator}; TestSoundContext & context = system.context; private: GameObject entity = component_manager.new_object("name"); public: AudioSource & component = entity.add_component("mwe/audio/bgm.ogg"); }; TEST_F(AudioTest, Default) { EXPECT_CALL(context, play(_)).Times(0); EXPECT_CALL(context, stop(_)).Times(0); EXPECT_CALL(context, set_volume(_, _)).Times(0); EXPECT_CALL(context, set_loop(_, _)).Times(0); system.update(); } TEST_F(AudioTest, Play) { system.update(); { InSequence seq; EXPECT_CALL(context, play(_)).Times(0); component.play(); } { InSequence seq; EXPECT_CALL(context, play(_)).Times(1); system.update(); } } TEST_F(AudioTest, Stop) { system.update(); { InSequence seq; EXPECT_CALL(context, stop(_)).Times(0); component.stop(); } { InSequence seq; EXPECT_CALL(context, stop(_)).Times(1); system.update(); } } TEST_F(AudioTest, Volume) { system.update(); { InSequence seq; EXPECT_CALL(context, set_volume(_, _)).Times(0); component.volume += 0.2; } { InSequence seq; EXPECT_CALL(context, set_volume(_, component.volume)).Times(1); system.update(); } } TEST_F(AudioTest, Looping) { system.update(); { InSequence seq; EXPECT_CALL(context, set_loop(_, _)).Times(0); component.loop = !component.loop; } { InSequence seq; EXPECT_CALL(context, set_loop(_, component.loop)).Times(1); system.update(); } } TEST_F(AudioTest, StopOnDeactivate) { system.update(); { InSequence seq; EXPECT_CALL(context, stop(_)).Times(1); component.active = false; system.update(); } } TEST_F(AudioTest, PlayOnActive) { component.active = false; component.play_on_awake = true; system.update(); { InSequence seq; EXPECT_CALL(context, play(_)).Times(1); component.active = true; system.update(); } } TEST_F(AudioTest, PlayImmediately) { component.play_on_awake = false; component.play(); EXPECT_CALL(context, play(_)).Times(1); system.update(); }