#include "system/AudioSystem.h" #include #include #include #include using namespace std; using namespace crepe; using namespace testing; class AudioTest : public Test { public: ComponentManager component_manager{}; AudioSystem system {component_manager}; void SetUp() override { auto & mgr = this->component_manager; GameObject entity = mgr.new_object("name"); entity.add_component("../mwe/audio/sfx1.wav"); } }; TEST_F(AudioTest, Default) { }