.PHONY: FORCE # STEPS FOR BIG CLEANUP # # 1. Change TODO to your name (in capitals) for each file in the list below # that is yours (or you are going to fix) # 2. Update the name between parentheses below this list (see comment) to your # name # 3. Create a git commit at this point (ensure `git status` reports "working # tree clean") # 4. Run `make format` in the REPOSITORY ROOT DIRECTORY (NOT HERE), and start # fixing reported errors or miscorrections manually until everything works # again. # 5. Once everything is working again, create another git commit, and create a # pull request. Make sure to ask someone to review the code standards for # each ENTIRE FILE in this pull request. TODO += crepe/Collider.cpp TODO += crepe/Collider.h TODO += crepe/Particle.cpp TODO += crepe/Particle.h TODO += crepe/Position.h TODO += crepe/api/AssetManager.cpp TODO += crepe/api/AssetManager.h TODO += crepe/api/AssetManager.hpp TODO += crepe/api/CircleCollider.h TODO += crepe/api/Color.cpp TODO += crepe/api/Color.h TODO += crepe/api/ParticleEmitter.cpp TODO += crepe/api/ParticleEmitter.h TODO += crepe/api/Vector2.h TODO += crepe/api/Vector2.cpp TODO += crepe/api/Sprite.cpp TODO += crepe/api/Sprite.h TODO += crepe/api/Texture.cpp TODO += crepe/api/Texture.h TODO += crepe/facade/SDLContext.cpp TODO += crepe/facade/SDLContext.h TODO += crepe/system/CollisionSystem.cpp TODO += crepe/system/CollisionSystem.h TODO += crepe/system/ParticleSystem.cpp TODO += crepe/system/ParticleSystem.h TODO += crepe/system/RenderSystem.cpp TODO += crepe/system/RenderSystem.h TODO += example/asset_manager.cpp TODO += example/components_internal.cpp TODO += example/particle.cpp TODO += example/rendering.cpp FMT := $(LOEK) #<<< CHANGE THIS TO YOUR NAME FOR STEP 2 format: FORCE clang-tidy -p build/compile_commands.json --fix-errors $(FMT) # FMT += $(shell git ls-files '*.c' '*.cpp' '*.h' '*.hpp') # TODO: re-enable linter after all corrections