.PHONY: FORCE # STEPS FOR BIG CLEANUP # # 1. Change TODO to your name (in capitals) for each file in the list below # that is yours (or you are going to fix) # 2. Update the name between parentheses below this list (see comment) to your # name # 3. Create a git commit at this point (ensure `git status` reports "working # tree clean") # 4. Run `make format` in the REPOSITORY ROOT DIRECTORY (NOT HERE), and start # fixing reported errors or miscorrections manually until everything works # again. # 5. Once everything is working again, create another git commit, and create a # pull request. Make sure to ask someone to review the code standards for # each ENTIRE FILE in this pull request. LOEK += crepe/Asset.cpp LOEK += crepe/Asset.h TODO += crepe/Collider.cpp TODO += crepe/Collider.h MAX += crepe/Component.cpp MAX += crepe/Component.h MAX += crepe/ComponentManager.cpp MAX += crepe/ComponentManager.h MAX += crepe/ComponentManager.hpp MAX += crepe/Metadata.cpp MAX += crepe/Metadata.h TODO += crepe/Particle.cpp TODO += crepe/Particle.h TODO += crepe/Position.h TODO += crepe/api/AssetManager.cpp TODO += crepe/api/AssetManager.h TODO += crepe/api/AssetManager.hpp LOEK += crepe/api/AudioSource.cpp LOEK += crepe/api/AudioSource.h LOEK += crepe/api/BehaviorScript.cpp LOEK += crepe/api/BehaviorScript.h LOEK += crepe/api/BehaviorScript.hpp TODO += crepe/api/CircleCollider.h TODO += crepe/api/Color.cpp TODO += crepe/api/Color.h LOEK += crepe/api/Config.h TODO += crepe/api/Force.cpp TODO += crepe/api/Force.h MAX += crepe/api/GameObject.cpp MAX += crepe/api/GameObject.h MAX += crepe/api/GameObject.hpp TODO += crepe/api/ParticleEmitter.cpp TODO += crepe/api/ParticleEmitter.h TODO += crepe/api/Point.h TODO += crepe/api/Rigidbody.cpp TODO += crepe/api/Rigidbody.h LOEK += crepe/api/Script.cpp LOEK += crepe/api/Script.h LOEK += crepe/api/Script.hpp TODO += crepe/api/Sprite.cpp TODO += crepe/api/Sprite.h TODO += crepe/api/Texture.cpp TODO += crepe/api/Texture.h MAX += crepe/api/Transform.cpp MAX += crepe/api/Transform.h TODO += crepe/facade/SDLApp.cpp TODO += crepe/facade/SDLApp.h TODO += crepe/facade/SDLContext.cpp TODO += crepe/facade/SDLContext.h LOEK += crepe/facade/Sound.cpp LOEK += crepe/facade/Sound.h LOEK += crepe/facade/SoundContext.cpp LOEK += crepe/facade/SoundContext.h TODO += crepe/system/CollisionSystem.cpp TODO += crepe/system/CollisionSystem.h TODO += crepe/system/ParticleSystem.cpp TODO += crepe/system/ParticleSystem.h TODO += crepe/system/PhysicsSystem.cpp TODO += crepe/system/PhysicsSystem.h TODO += crepe/system/RenderSystem.cpp TODO += crepe/system/RenderSystem.h LOEK += crepe/system/ScriptSystem.cpp LOEK += crepe/system/ScriptSystem.h LOEK += crepe/system/System.h LOEK += crepe/util/LogColor.cpp LOEK += crepe/util/LogColor.h LOEK += crepe/util/fmt.cpp LOEK += crepe/util/fmt.h LOEK += crepe/util/log.cpp LOEK += crepe/util/log.h TODO += example/asset_manager.cpp LOEK += example/audio_internal.cpp TODO += example/components_internal.cpp MAX += example/ecs.cpp LOEK += example/log.cpp TODO += example/particle.cpp TODO += example/physics.cpp TODO += example/rendering.cpp LOEK += example/script.cpp LOEK += test/audio.cpp LOEK += test/dummy.cpp FMT := $(MAX) #<<< CHANGE THIS TO YOUR NAME FOR STEP 2 format: FORCE clang-tidy -p build/compile_commands.json --fix-errors $(FMT) # FMT += $(shell git ls-files '*.c' '*.cpp' '*.h' '*.hpp') # TODO: re-enable linter after all corrections