/** \file * * Standalone example for usage of the script component and system */ #include #include #include #include #include #include #include #include using namespace crepe; using namespace crepe::api; using namespace std; // Unrelated stuff that is not part of this POC int _ = [] () { // Show dbg_trace() output auto & cfg = api::Config::get_instance(); cfg.log.level = util::LogLevel::TRACE; return 0; // satisfy compiler }(); // User-defined script: class MyScript : public Script { void update() { // Retrieve component from the same GameObject this script is on Transform & test = get_component(); dbg_logf("Transform(%.2f, %.2f)", test.position.x, test.position.y); } }; int main() { // Create game object with Transform and BehaviorScript components auto obj = GameObject(0, "name", "tag", 0); obj.add_component(Point { .x = 1.2, .y = 3.4, }, 0, 0); obj.add_component().set_script(); // Get ScriptSystem singleton instance (this would normally be done from the // game loop) auto & sys = ScriptSystem::get_instance(); // Update all scripts. This should result in MyScript::update being called sys.update(); return EXIT_SUCCESS; }