/** \file * * Standalone example for usage of the script component and system */ #include <crepe/ComponentManager.h> #include <crepe/ScriptSystem.h> #include <crepe/util/log.h> #include <crepe/api/BehaviorScript.h> #include <crepe/api/Config.h> #include <crepe/api/GameObject.h> #include <crepe/api/Script.h> #include <crepe/api/Transform.h> using namespace crepe; using namespace crepe::api; using namespace std; class MyScript : public Script { void update() { Transform & test = get_component<Transform>(); dbg_logf("Transform(%.2f, %.2f)", test.position.x, test.position.y); } }; int main() { auto & cfg = api::Config::get_instance(); cfg.log.level = util::LogLevel::TRACE; auto obj = GameObject(0, "name", "tag", 0); Point point = { .x = 1.2, .y = 3.4, }; obj.add_component<Transform>(point, 0, 0); obj.add_component<BehaviorScript>().set_script<MyScript>(); auto & sys = ScriptSystem::get_instance(); sys.update(); // -> MyScript::update return 0; }