#include #include #include #include #include #include #include using namespace crepe; using namespace std; class ConcreteScene1 : public Scene { public: using Scene::Scene; void load_scene() { auto & mgr = this->component_manager; GameObject object1 = mgr.new_object("scene_1", "tag_scene_1", Vector2{0, 0}, 0, 1); GameObject object2 = mgr.new_object("scene_1", "tag_scene_1", Vector2{1, 0}, 0, 1); GameObject object3 = mgr.new_object("scene_1", "tag_scene_1", Vector2{2, 0}, 0, 1); } string get_name() { return "scene1"; } }; class ConcreteScene2 : public Scene { public: using Scene::Scene; void load_scene() { auto & mgr = this->component_manager; GameObject object1 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 0}, 0, 1); GameObject object2 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 1}, 0, 1); GameObject object3 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 2}, 0, 1); GameObject object4 = mgr.new_object("scene_2", "tag_scene_2", Vector2{0, 3}, 0, 1); } string get_name() { return "scene2"; } }; int main() { ComponentManager component_mgr{}; SceneManager scene_mgr{component_mgr}; // Add the scenes to the scene manager scene_mgr.add_scene(); scene_mgr.add_scene(); // There is no need to call set_next_scene() at the beginnen, because the first scene will be // automatically set as the next scene // Load scene1 (the first scene added) scene_mgr.load_next_scene(); // Get the Metadata components of each GameObject of Scene1 vector> metadata = component_mgr.get_components_by_type(); cout << "Metadata components of Scene1:" << endl; // Print the Metadata for (auto & m : metadata) { cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name << " Tag: " << m.get().tag << endl; } // Set scene2 as the next scene scene_mgr.set_next_scene("scene2"); // Load scene2 scene_mgr.load_next_scene(); // Get the Metadata components of each GameObject of Scene2 metadata = component_mgr.get_components_by_type(); cout << "Metadata components of Scene2:" << endl; // Print the Metadata for (auto & m : metadata) { cout << "Id: " << m.get().game_object_id << " Name: " << m.get().name << " Tag: " << m.get().tag << endl; } return 0; }