#include "api/Asset.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace crepe; using namespace std; class TestScene : public Scene { public: void load_scene() { GameObject game_object = new_object("", "", vec2{0, 0}, 0, 1); Color color(255, 255, 255, 255); Asset img{"asset/spritesheet/spritesheet_test.png"}; Sprite & test_sprite = game_object.add_component( img, Sprite::Data{ .color = color, .flip = Sprite::FlipSettings{false, false}, .sorting_in_layer = 2, .order_in_layer = 2, .size = {0, 100}, .angle_offset = 0, .position_offset = {0, 0}, }); auto & emitter = game_object.add_component(test_sprite, ParticleEmitter::Data{}); auto & cam = game_object.add_component(ivec2{1280, 720}, vec2{400, 400}, Camera::Data{ .bg_color = Color::WHITE, }); cam.data.postion_offset = {1000, 1000}; } string get_name() const { return "TestScene"; }; }; int main(int argc, char * argv[]) { LoopManager engine; engine.add_scene(); engine.start(); return 0; }