#include "api/Asset.h" #include "api/Text.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace crepe; using namespace std; class TestScene : public Scene { public: void load_scene() { GameObject game_object = new_object("", "", vec2 {0, 0}, 0, 1); Color color(255, 255, 255, 255); Asset img {"asset/texture/square.png"}; Sprite & test_sprite = game_object.add_component( img, Sprite::Data { .color = color, .flip = Sprite::FlipSettings {false, false}, .sorting_in_layer = 2, .order_in_layer = 2, .size = {1, 1}, .angle_offset = 0, .position_offset = {0, 1}, .world_space = false, } ); //auto & emitter = game_object.add_component(test_sprite, ParticleEmitter::Data{}); Sprite & test_sprite1 = game_object.add_component( img, Sprite::Data { .color = color, .size = {1, 1}, .position_offset = {0, -1}, .world_space = false, } ); auto & cam = game_object.add_component( ivec2 {1280, 720}, vec2 {5, 5}, Camera::Data { .bg_color = Color::WHITE, .postion_offset = {1000, 1000}, } ); /* game_object.add_component(vec2{1, 1}, vec2{0, -0.5}, "ComicSansMS", Text::Data{.text_color = Color::RED}, "test TEST"); game_object.add_component(vec2{1, 1}, vec2{0, 0.5}, "ComicSansMS", Text::Data{.text_color = Color::BLACK}, "TEST test"); */ } string get_name() const { return "TestScene"; }; }; int main(int argc, char * argv[]) { LoopManager engine; engine.add_scene(); engine.start(); return 0; }