#include "api/Camera.h" #include "system/ParticleSystem.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace crepe; using namespace std; int main(int argc, char * argv[]) { GameObject game_object(0, "", "", Vector2{0, 0}, 0, 0.1); Color color(0, 0, 0, 0); Sprite test_sprite = game_object.add_component( make_shared("../asset/texture/img.png"), color, FlipSettings{false, false}); game_object.add_component(ParticleEmitter::Data{ .position = {0, 0}, .max_particles = 100, .emission_rate = 0.5, .min_speed = 1, .max_speed = 1, .min_angle = 0, .max_angle = 0, .begin_lifespan = 0, .end_lifespan = 60, .force_over_time = Vector2{0, 0}, .boundary{ .width = 1000, .height = 1000, .offset = Vector2{0, 0}, .reset_on_exit = false, }, .sprite = test_sprite, }); game_object.add_component(Color::get_white()); auto & sys = crepe::RenderSystem::get_instance(); auto sys_part = crepe::ParticleSystem(); auto start = std::chrono::steady_clock::now(); while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { sys_part.update(); sys.update(); SDL_Delay(10 ); } return 0; }