#include "api/Asset.h" #include "api/Text.h" #include <crepe/Component.h> #include <crepe/api/Animator.h> #include <crepe/api/Button.h> #include <crepe/api/Camera.h> #include <crepe/api/Color.h> #include <crepe/api/GameObject.h> #include <crepe/api/LoopManager.hpp> #include <crepe/api/ParticleEmitter.h> #include <crepe/api/Rigidbody.h> #include <crepe/api/Sprite.h> #include <crepe/api/Transform.h> #include <crepe/manager/ComponentManager.h> #include <crepe/manager/Mediator.h> #include <crepe/types.h> using namespace crepe; using namespace std; class TestScene : public Scene { public: void load_scene() { GameObject game_object = new_object("", "", vec2{0, 0}, 0, 1); Color color(255, 255, 255, 255); Asset img{"asset/spritesheet/spritesheet_test.png"}; Sprite & test_sprite = game_object.add_component<Sprite>( img, Sprite::Data{ .color = color, .flip = Sprite::FlipSettings{false, false}, .sorting_in_layer = 2, .order_in_layer = 2, .size = {0, 0}, .angle_offset = 0, .position_offset = {0, 0}, }); auto & cam = game_object.add_component<Camera>(ivec2{1280, 720}, vec2{400, 400}, Camera::Data{ .bg_color = Color::WHITE, }); game_object.add_component<Text>(vec2{400, 400}, vec2{0, 0}, "ComicSansMS", Text::Data{.text_color = Color::RED}, "TEST test"); } string get_name() const { return "TestScene"; }; }; int main(int argc, char * argv[]) { LoopManager engine; engine.add_scene<TestScene>(); engine.start(); return 0; }