#include #include #include #include #include #include #include #include #include #include #include #include using namespace std; using namespace crepe; using namespace crepe::api; int main() { dbg_trace(); auto obj = GameObject(0, "name", "tag", Point{0, 0}, 1, 1); auto obj1 = GameObject(1, "name", "tag", Point{500, 0}, 1, 0.1); auto obj2 = GameObject(2, "name", "tag", Point{800, 0}, 1, 0.1); auto & mgr = AssetManager::get_instance(); // Normal adding components { Color color(0, 0, 0, 0); obj.add_component( make_shared("../asset/texture/img.png"), color, FlipSettings{true, true}); } { Color color(0, 0, 0, 0); auto img = mgr.cache("../asset/texture/second.png"); obj1.add_component(img, color, FlipSettings{true, true}); } { Color color(0, 0, 0, 0); auto img = mgr.cache("../asset/texture/second.png"); obj2.add_component(img, color, FlipSettings{true, true}); } auto & sys = crepe::RenderSystem::get_instance(); auto start = std::chrono::steady_clock::now(); while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { sys.update(); } }