#include #include #include #include #include #include #include #include #include #include #include using namespace std; using namespace crepe; using namespace crepe::api; int main(){ dbg_trace(); auto obj = GameObject(0, "name" , "tag", 0); Color color(0,0,0,0); //Sprite sprite(std::move(texture), color, {false,false}); Point point = { .x = 0, .y = 0, }; obj.add_component(point, 0 ,1); obj.add_component(make_unique("../asset/texture/img.png"),color, flip_settings{false,false}); auto& sys = crepe::RenderSystem::get_instance(); // scene example auto start = std::chrono::steady_clock::now(); while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { sys.update(); } }