#include #include #include #include #include #include #include #include #include #include #include #include using namespace std; using namespace crepe; using namespace crepe::api; int main() { dbg_trace(); auto obj = GameObject(0, "name", "tag", 0); auto obj1= GameObject(1, "name", "tag", 0); auto obj2 = GameObject(2, "name", "tag", 0); auto& mgr = AssetManager::get_instance(); // Normal adding components { Color color(0, 0, 0, 0); Point point = { .x = 0, .y = 0, }; obj.add_component(point, 1, 1); obj.add_component( make_shared("../asset/texture/img.png"), color, flip_settings{true, true}); } { Color color(0, 0, 0, 0); Point point = { .x = 500, .y = 0, }; obj1.add_component(point, 0, 0.1); auto img = mgr.cache("../asset/texture/second.png"); obj1.add_component(img, color, flip_settings{true, true}); } { Color color(0, 0, 0, 0); Point point = { .x = 800, .y = 0, }; //obj.add_component(point, 0, 0.1); auto img = mgr.cache("../asset/texture/second.png"); obj2.add_component(img, color, flip_settings{true, true}); } auto & sys = crepe::RenderSystem::get_instance(); auto start = std::chrono::steady_clock::now(); while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { sys.update(); } }