#include "api/Animator.h" #include "api/Camera.h" #include "system/AnimatorSystem.h" #include #include #include #include #include #include #include #include #include #include #include #include using namespace std; using namespace crepe; int main() { dbg_trace(); ComponentManager mgr{}; RenderSystem sys{mgr}; AnimatorSystem anim_sys{mgr}; GameObject obj = mgr.new_object("name", "tag", Vector2{250, 0}, 0, 1); GameObject obj1 = mgr.new_object("name", "tag", Vector2{500, 0}, 1, 0.1); GameObject obj2 = mgr.new_object("name", "tag", Vector2{800, 0}, 1, 0.1); // Normal adding components { Color color(0, 0, 0, 0); Sprite & sprite = obj.add_component( make_shared("../asset/spritesheet/spritesheet_test.png"), color, FlipSettings{false, false}); Camera & cam = obj.add_component(Color::get_red()); obj.add_component(sprite, 4, 1, 1).active = true; } /* { Color color(0, 0, 0, 0); obj1.add_component(make_shared("../asset/texture/second.png"), color, FlipSettings{true, true}); } */ /* { Color color(0, 0, 0, 0); auto img = mgr.cache("../asset/texture/second.png"); obj2.add_component(img, color, FlipSettings{true, true}); } */ auto start = std::chrono::steady_clock::now(); while (std::chrono::steady_clock::now() - start < std::chrono::seconds(5)) { anim_sys.update(); sys.update(); } }