#include #include #include #include #include #include using namespace crepe; using namespace std; int main(int argc, char * argv[]) { ComponentManager mgr{}; GameObject & game_object = mgr.new_object("Name", "Tag", Vector2{0, 0}, 0, 0); game_object.add_component(Rigidbody::Data{ .mass = 1, .gravity_scale = 1, .body_type = Rigidbody::BodyType::DYNAMIC, .constraints = {0, 0, 0}, .use_gravity = true, .bounce = false, }); return 0; }