#include <crepe/Component.h> #include <crepe/ComponentManager.h> #include <crepe/api/GameObject.h> #include <crepe/api/Rigidbody.h> #include <crepe/api/Transform.h> #include <crepe/system/PhysicsSystem.h> using namespace crepe; using namespace std; int main(int argc, char * argv[]) { GameObject * game_object; game_object = new GameObject(0, "Name", "Tag", Vector2{0, 0}, 0, 0); game_object->add_component<Rigidbody>(Rigidbody::Data{ .mass = 1, .gravity_scale = 1, .body_type = Rigidbody::BodyType::DYNAMIC, .constraints = {0, 0, 0}, .use_gravity = true, .bounce = false, }); delete game_object; return 0; }