#include "PhysicsSystem.h" #include <chrono> #include <crepe/Component.h> #include <crepe/ComponentManager.h> #include <crepe/api/Force.h> #include <crepe/api/GameObject.h> #include <crepe/api/Rigidbody.h> #include <crepe/api/Transform.h> #include <iostream> #include <thread> using namespace crepe::api; using namespace crepe; using namespace std; int main(int argc, char * argv[]) { PhysicsSystem physics_system; GameObject * game_object[2]; game_object[1] = new GameObject(2, "Name", "Tag", 0); // not found not used game_object[0] = new GameObject(5, "Name", "Tag", 0); Point point = { .x = 0, .y = 0, }; game_object[0]->add_component<Transform>(point, 0, 0); game_object[0]->add_component<Rigidbody>(1, 1, BodyType::DYNAMIC); game_object[0]->add_component<Force>(1, 0); physics_system.update(); return 0; }