#include #include #include #include #include #include #include #include #include #include using namespace crepe::api; using namespace crepe; using namespace std; int main(int argc, char * argv[]) { PhysicsSystem physics_system; GameObject * game_object[2]; game_object[1] = new GameObject(2, "Name", "Tag", 0); // not found not used game_object[0] = new GameObject(5, "Name", "Tag", 0); Point point = { .x = 0, .y = 0, }; game_object[0]->add_component(point, 0, 0); game_object[0]->add_component(1, 1, BodyType::DYNAMIC); game_object[0]->add_component(1, 0); physics_system.update(); return 0; }