#include #include #include #include #include #include #include #include #include #include using namespace crepe; using namespace std; int main(int argc, char * argv[]) { ComponentManager mgr{}; GameObject game_object = mgr.new_object("", "", Vector2{0, 0}, 0, 0); Color color(0, 0, 0, 0); Sprite test_sprite = game_object.add_component( make_shared("asset/texture/img.png"), color, FlipSettings{true, true}); game_object.add_component(ParticleEmitter::Data{ .position = {0, 0}, .max_particles = 100, .emission_rate = 0, .min_speed = 0, .max_speed = 0, .min_angle = 0, .max_angle = 0, .begin_lifespan = 0, .end_lifespan = 0, .force_over_time = Vector2{0, 0}, .boundary{ .width = 0, .height = 0, .offset = Vector2{0, 0}, .reset_on_exit = false, }, .sprite = test_sprite, }); return 0; }