#include #include "../crepe/api/GameObject.h" #include "../crepe/ComponentManager.h" #include "../crepe/Metadata.h" #include "../crepe/api/Transform.h" using namespace crepe::api; using namespace crepe; using namespace std; int main() { GameObject body(0, "body", "person", Point{0, 0}, 0, 1); GameObject leg(1, "leg", "person", Point{1, 1}, 0, 1); GameObject foot(2, "foot", "person", Point{2, 2}, 0, 1); foot.set_parent(leg); leg.set_parent(body); ComponentManager & mgr = ComponentManager::get_instance(); vector> metadata = mgr.get_components_by_type(); vector> transform = mgr.get_components_by_type(); for(auto & m : metadata) { cout << m.get().name << " " << m.get().tag << " " << m.get().parent << endl; for(auto & c : m.get().children) { cout << " " << c << " " << endl; } } for(auto & t : transform) { cout << t.get().position.x << " " << t.get().position.y << endl; } return 0; }