#include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include using namespace crepe; using namespace std; int main(int argc, char * argv[]) { Mediator mediator; ComponentManager mgr{mediator}; RenderSystem sys{mediator}; EventManager event_mgr{mediator}; InputSystem input_sys{mediator}; SDLContext sdl_context{mediator}; GameObject obj = mgr.new_object("camera", "camera", vec2{0, 0}, 0, 1); auto & camera = obj.add_component(ivec2{500, 500}, vec2{500, 500}, Camera::Data{.bg_color = Color::WHITE, .zoom = 1.0f}); // GameObject button_obj = mgr.new_object("body", "person", vec2{0, 0}, 0, 1); // auto s2 = Texture("asset/texture/test_ap43.png"); // bool button_clicked = false; // auto & sprite2 = button_obj.add_component( // s2, Color::GREEN, Sprite::FlipSettings{false, false}, 2, 1, 100); // std::function on_click = [&]() { std::cout << "button clicked" << std::endl; }; // std::function on_enter = [&]() { std::cout << "enter" << std::endl; }; // std::function on_exit = [&]() { std::cout << "exit" << std::endl; }; // auto & button // = button_obj.add_component