/** \file * * Standalone example for usage of the internal \c Sound class. */ #include #include #include #include #include #include using namespace crepe; using namespace std; using namespace std::chrono_literals; using std::make_unique; // Unrelated stuff that is not part of this POC int _ = []() { // Show dbg_trace() output auto & cfg = Config::get_instance(); cfg.log.level = Log::Level::TRACE; return 0; // satisfy compiler }(); int main() { SoundContext ctx{}; Sound sound{ctx}; // Load a background track (Ogg Vorbis) auto bgm = Sound("mwe/audio/bgm.ogg"); // Load three short samples (WAV) auto sfx1 = Sound("mwe/audio/sfx1.wav"); auto sfx2 = Sound("mwe/audio/sfx2.wav"); auto sfx3 = Sound("mwe/audio/sfx3.wav"); // Start the background track bgm.play(); // Play each sample sequentially while pausing and resuming the background track this_thread::sleep_for(500ms); sfx1.play(); this_thread::sleep_for(500ms); sfx2.play(); bgm.pause(); this_thread::sleep_for(500ms); sfx3.play(); bgm.play(); this_thread::sleep_for(500ms); // Play all samples simultaniously sfx1.play(); sfx2.play(); sfx3.play(); this_thread::sleep_for(1000ms); // Stop all audio and exit return EXIT_SUCCESS; }