#include "Start.h" #include #include #include #include using namespace crepe; using namespace std; float Start::create(Scene & scn, float begin_x) { GameObject begin = scn.new_object("start_begin", "background", vec2(begin_x, 0)); Asset begin_asset{"asset/jetpack_joyride/background/start/titleFG_1_TVOS.png"}; begin.add_component(begin_asset, Sprite::Data{ .sorting_in_layer = 4, .order_in_layer = 0, .size = vec2(0, 800), }); begin_x += 700; GameObject end = scn.new_object("start_end", "background", vec2(begin_x, 0)); Asset end_asset{"asset/jetpack_joyride/background/start/titleFG_2_TVOS.png"}; end.add_component(end_asset, Sprite::Data{ .sorting_in_layer = 4, .order_in_layer = 1, .size = vec2(0, 800), }); begin_x += 100; this->add_lamp(end, vec2(-350, -95)); return begin_x; } void Start::add_lamp(GameObject & obj, vec2 offset, unsigned int fps) { Asset lamp_asset{"asset/jetpack_joyride/background/start/alarmLight_TVOS.png"}; obj.add_component(lamp_asset, Sprite::Data{ .sorting_in_layer = 5, .order_in_layer = 0, .size = vec2(0, 100), .position_offset = offset, }); Asset lamp_glow_asset{"asset/jetpack_joyride/background/start/alarmGlow_TVOS.png"}; Sprite & lamp_glow_sprite = obj.add_component( lamp_glow_asset, Sprite::Data{ .sorting_in_layer = 5, .order_in_layer = 1, .size = vec2(0, 300), .position_offset = offset - vec2(65, -55), }); obj.add_component(lamp_glow_sprite, ivec2(422, 384), uvec2(6, 1), Animator::Data{ .fps = fps, .looping = true, }); }