#include <iostream> #include <thread> #include <chrono> #include "Transform.h" #include "Rigidbody.h" #include "Force.h" #include "PhysicsSystem.h" #include <crepe/Component.h> #include <crepe/ComponentManager.h> #include <crepe/GameObject.h> using namespace crepe; using namespace std; int main(int argc, char* argv[]) { PhysicsSystem physicsSystem; GameObject * game_object[2]; game_object[1] = new GameObject(2, "Name", "Tag", 0); // not found not used game_object[0] = new GameObject(5, "Name", "Tag", 0); game_object[0]->add_component<Rigidbody>(1, 1 , BodyType::Dynamic); game_object[0]->add_component<Force>(1 , 0); physicsSystem.update(); return 0; }