#include #include #include #include "Transform.h" #include #include #include "PhysicsSystem.h" #include #include #include using namespace crepe::api; using namespace crepe; using namespace std; int main(int argc, char* argv[]) { PhysicsSystem physicsSystem; GameObject * game_object[2]; game_object[1] = new GameObject(2, "Name", "Tag", 0); // not found not used game_object[0] = new GameObject(5, "Name", "Tag", 0); Position position = {0, 0}; game_object[0]->add_component(position,0,0); game_object[0]->add_component(1, 1 , BodyType::Dynamic); game_object[0]->add_component(1 , 0); physicsSystem.update(); return 0; }