#pragma once #include namespace crepe { class Scene; class GameObject; class Color; } // namespace crepe class Hallway { public: float create(crepe::Scene & scn, float begin_x, unsigned int sector_num, crepe::Color sector_color); private: void add_lamp(crepe::GameObject & obj, crepe::vec2 offset, unsigned int fps = 10); void add_sector_number(crepe::GameObject & obj, crepe::vec2 offset, unsigned int sector_num, crepe::Color sector_color); };