# all examples add_custom_target(examples) # add_example(target_name [SOURCES...]) function(add_example target_name) # if SOURCES is not specified if(NOT ARGV1) # A .cpp file with target_name exists, and should be used set(sources ${target_name}.cpp) else() set(sources ${ARGV}) endif() add_executable(${target_name} EXCLUDE_FROM_ALL ${sources}) target_link_libraries(${target_name} PUBLIC crepe) add_dependencies(examples ${target_name}) endfunction() add_example(audio_internal) # add_example(components_internal) add_example(script) add_example(log) add_example(rendering) add_example(asset_manager) add_example(physics) add_example(savemgr) add_example(proxy) add_example(db) add_example(ecs) add_example(scene_manager) <<<<<<< HEAD add_example(collision) ======= add_example(particles) add_example(gameloop) >>>>>>> be1e97bc7a494963ab1567492fafcda99e36f683