#include "AquariumSubScene.h" #include #include #include #include #include using namespace crepe; using namespace std; float AquariumSubScene::create(Scene & scn, float begin_x) { this->add_background(scn, begin_x); GameObject aquarium_begin = scn.new_object("aquarium_begin", "background", vec2(begin_x, 0)); Asset aquarium_begin_asset{ "asset/jetpack_joyride/background/aquarium/glassTubeFG_1_TVOS.png"}; aquarium_begin.add_component(aquarium_begin_asset, Sprite::Data{ .sorting_in_layer = 4, .order_in_layer = 0, .size = vec2(0, 800), }); begin_x += 600; GameObject aquarium_middle_1 = scn.new_object("aquarium_middle", "background", vec2(begin_x, 0)); Asset aquarium_middle_1_asset{ "asset/jetpack_joyride/background/aquarium/glassTubeFG_3_TVOS.png"}; aquarium_middle_1.add_component(aquarium_middle_1_asset, Sprite::Data{ .sorting_in_layer = 4, .order_in_layer = 2, .size = vec2(0, 800), }); begin_x += 400; this->add_background(scn, begin_x - 200); GameObject aquarium_middle_2 = scn.new_object("aquarium_middle", "background", vec2(begin_x, 0)); Asset aquarium_middle_2_asset{ "asset/jetpack_joyride/background/aquarium/glassTubeFG_3_TVOS.png"}; aquarium_middle_2.add_component(aquarium_middle_2_asset, Sprite::Data{ .sorting_in_layer = 4, .order_in_layer = 3, .size = vec2(0, 800), }); begin_x += 400; GameObject aquarium_middle_3 = scn.new_object("aquarium_middle", "background", vec2(begin_x, 0)); Asset aquarium_middle_3_asset{ "asset/jetpack_joyride/background/aquarium/glassTubeFG_3_TVOS.png"}; aquarium_middle_3.add_component(aquarium_middle_3_asset, Sprite::Data{ .sorting_in_layer = 4, .order_in_layer = 4, .size = vec2(0, 800), }); begin_x += 400; this->add_background(scn, begin_x - 200); GameObject aquarium_middle_4 = scn.new_object("aquarium_middle", "background", vec2(begin_x, 0)); Asset aquarium_middle_4_asset{ "asset/jetpack_joyride/background/aquarium/glassTubeFG_3_TVOS.png"}; aquarium_middle_4.add_component(aquarium_middle_4_asset, Sprite::Data{ .sorting_in_layer = 4, .order_in_layer = 5, .size = vec2(0, 800), }); begin_x += 600; this->add_background(scn, begin_x); GameObject aquarium_end = scn.new_object("aquarium_end", "background", vec2(begin_x, 0)); Asset aquarium_end_asset{ "asset/jetpack_joyride/background/aquarium/glassTubeFG_2_TVOS.png"}; aquarium_end.add_component(aquarium_end_asset, Sprite::Data{ .sorting_in_layer = 4, .order_in_layer = 1, .size = vec2(0, 800), }); begin_x += 600; return begin_x; } void AquariumSubScene::add_background(Scene & scn, float begin_x) { GameObject bg_1 = scn.new_object("aquarium_bg_1", "aquarium_background", vec2(begin_x, 0)); Asset bg_1_1_asset{"asset/jetpack_joyride/background/aquarium/AquariumBG1_1_TVOS.png"}; bg_1.add_component(bg_1_1_asset, Sprite::Data{ .sorting_in_layer = 3, .order_in_layer = 2, .size = vec2(0, 400), .position_offset = vec2(-200, 100), }); Asset bg_1_2_asset{"asset/jetpack_joyride/background/aquarium/AquariumBG1_2_TVOS.png"}; bg_1.add_component(bg_1_2_asset, Sprite::Data{ .sorting_in_layer = 3, .order_in_layer = 2, .size = vec2(0, 400), .position_offset = vec2(200, 100), }); GameObject bg_2 = scn.new_object("aquarium_bg_2", "aquarium_background", vec2(begin_x, 0)); Asset bg_2_1_asset{"asset/jetpack_joyride/background/aquarium/AquariumBG2_1_TVOS.png"}; bg_2.add_component(bg_2_1_asset, Sprite::Data{ .sorting_in_layer = 3, .order_in_layer = 1, .size = vec2(0, 400), .position_offset = vec2(200, -50), }); Asset bg_2_2_asset{"asset/jetpack_joyride/background/aquarium/AquariumBG2_2_TVOS.png"}; bg_2.add_component(bg_2_2_asset, Sprite::Data{ .sorting_in_layer = 3, .order_in_layer = 1, .size = vec2(0, 400), .position_offset = vec2(-200, -50), }); GameObject bg_3 = scn.new_object("aquarium_bg_3", "aquarium_background", vec2(begin_x, 0)); Asset bg_3_1_asset{"asset/jetpack_joyride/background/aquarium/AquariumBG3_1_TVOS.png"}; bg_3.add_component(bg_3_1_asset, Sprite::Data{ .sorting_in_layer = 3, .order_in_layer = 0, .size = vec2(0, 400), .position_offset = vec2(200, -200), }); Asset bg_3_2_asset{"asset/jetpack_joyride/background/aquarium/AquariumBG3_2_TVOS.png"}; bg_3.add_component(bg_3_2_asset, Sprite::Data{ .sorting_in_layer = 3, .order_in_layer = 0, .size = vec2(0, 400), .position_offset = vec2(-200, -200), }); }