#include #include #include #include #include #include #include #include #include #include #include using namespace crepe; using namespace std; class Scene1 : public Scene { public: void load_scene() override { ComponentManager & mgr = this->component_manager; GameObject game_object1 = mgr.new_object("", "", vec2{0, 0}, 0, 1); GameObject game_object2 = mgr.new_object("", "", vec2{0, 0}, 0, 1); Texture img = Texture("asset/texture/test_ap43.png"); game_object1.add_component(img, Color::MAGENTA, Sprite::FlipSettings{false, false}, 1, 1, 195); game_object2.add_component(Color::WHITE, ivec2{1080, 720}, vec2{1036, 780}, 1.0f); } string get_name() const override { return "Scene1"; } }; int main() { LoopManager engine; engine.add_scene(); engine.start(); return 0; }