// vim:ft=doxygen /** \htmlonly \endhtmlonly \defgroup feature Features \brief Engine components This page lists engine features and contains usage instructions for each feature. - Basics - \todo Hello world / engine initialization - \ref feature_config \n\copybrief feature_config - Scenes - \ref feature_scene \n\copybrief feature_scene - \todo Navigating between scenes - Input - \todo Key/Mouse events (w/ Script) - Actors / game objects - \ref feature_gameobject \n\copybrief feature_gameobject - \todo HUD - Animation - \todo Animation using spritesheet - \todo Particle effects - Save data - \ref feature_savemgr \n\copybrief feature_savemgr - Audio - \ref feature_sfx \n\copybrief feature_sfx - \ref feature_bgm \n\copybrief feature_bgm - \todo AI - \todo Physics - Scripting - \ref feature_script \n\copybrief feature_script - \ref feature_script_ecs \n\copybrief feature_script_ecs - \todo Subscribing to *any* event inside Script - \todo Creating and dispatching custom events - \todo Replay - Utilities - \todo Logging - \ref feature_proxy \n\copybrief feature_proxy */