// vim:ft=doxygen namespace crepe { /** \defgroup feature_sfx Playing sound effects \ingroup feature \brief Fire a sound effect using the AudioSource component This page shows how to implement one-shot sound effects using the AudioSource component's 'fire and forget'-style API. \see AudioSource \par Example \note This example assumes you already have a GameObject to attach the AudioSource component to, and uses a Script to control the AudioSource instance. Separate pages describing these features in more detail can be found at \"\ref feature_gameobject\" and \"\ref feature_script\" respectively. \todo Merge #60 */ }