#include "AbsoluutPosition.h" using namespace crepe; vec2 AbsoluutPosition::get_position(const Transform & transform, const vec2 & offset) { // Get the rotation in radians float radians1 = transform.rotation * (M_PI / 180.0); // Calculate total offset with scale vec2 total_offset = offset * transform.scale; // Rotate float rotated_total_offset_x1 = total_offset.x * cos(radians1) - total_offset.y * sin(radians1); float rotated_total_offset_y1 = total_offset.x * sin(radians1) + total_offset.y * cos(radians1); // Final positions considering scaling and rotation return (transform.position + vec2(rotated_total_offset_x1, rotated_total_offset_y1)); }