#pragma once #include "System.h" #include "../manager/LoopTimerManager.h" namespace crepe { class Script; /** * \brief Script system * * The script system is responsible for all \c BehaviorScript components, and * calls the methods on classes derived from \c Script. */ class ScriptSystem : public System { public: using System::System; /** * \brief Call Script::fixed_update() on all active \c BehaviorScript instances * * This routine updates all scripts sequentially using the Script::update() * method. It also calls Script::init() if this has not been done before on * the \c BehaviorScript instance. */ void fixed_update() override; /** * \brief Call Script::frame_update() on all active \c BehaviorScript instances * * This routine updates all scripts sequentially using the Script::update() * method. It also calls Script::init() if this has not been done before on * the \c BehaviorScript instance. */ void frame_update() override; private: void update(void (Script::* update_function)(duration_t), const duration_t & delta_time); }; } // namespace crepe