#include "../api/BehaviorScript.h" #include "../api/Script.h" #include "../manager/ComponentManager.h" #include "ScriptSystem.h" using namespace std; using namespace crepe; void ScriptSystem::update() { dbg_trace(); ComponentManager & mgr = this->mediator.component_manager; RefVector<BehaviorScript> behavior_scripts = mgr.get_components_by_type<BehaviorScript>(); for (BehaviorScript & behavior_script : behavior_scripts) { if (!behavior_script.active) continue; Script * script = behavior_script.script.get(); if (script == nullptr) continue; if (!script->initialized) { script->init(); script->initialized = true; } script->update(); } }