#include "../manager/ReplayManager.h" #include "../manager/SystemManager.h" #include "RenderSystem.h" #include "ReplaySystem.h" #include "EventSystem.h" using namespace crepe; using namespace std; void ReplaySystem::fixed_update() { ReplayManager & replay = this->mediator.replay_manager; ReplayManager::State state = replay.get_state(); ReplayManager::State last_state = this->last_state; this->last_state = state; switch (state) { case ReplayManager::IDLE: break; case ReplayManager::RECORDING: { replay.frame_record(); break; } case ReplayManager::PLAYING: { if (last_state != ReplayManager::PLAYING) this->playback_begin(); bool last = replay.frame_step(); if (last) this->playback_end(); break; } } } void ReplaySystem::playback_begin() { SystemManager & systems = this->mediator.system_manager; ComponentManager & components = this->mediator.component_manager; this->playback = { .components = components.save(), .systems = systems.save(), }; systems.disable_all(); systems.get_system().active = true; systems.get_system().active = true; systems.get_system().active = true; } void ReplaySystem::playback_end() { SystemManager & systems = this->mediator.system_manager; ComponentManager & components = this->mediator.component_manager; components.restore(this->playback.components); systems.restore(this->playback.systems); }