#pragma once namespace crepe { /** * \brief System that controls all physics * * This class is a physics system that uses a rigidbody and transform * to add physics to a game object. */ class PhysicsSystem { public: /** * Constructor is default */ PhysicsSystem() = default; /** * \brief updates the physics system. * * It calculates new velocties and changes the postion in the transform. */ void update(); }; } // namespace crepe