#pragma once #include "System.h" namespace crepe { /** * \brief System that controls all physics * * This class is a physics system that uses a rigidbody and transform to add physics to a game * object. */ class PhysicsSystem : public System { public: using System::System; /** * \brief updates the physics system. * * It calculates new velocties and changes the postion in the transform. */ void fixed_update() override; }; } // namespace crepe