#pragma once #include "../api/Config.h" #include "../facade/EventData.h" #include "../api/Event.h" #include "../api/Metadata.h" #include "../types.h" #include "../util/OptionalRef.h" #include "System.h" namespace crepe { class Camera; class Button; class Transform; /** * \brief Event triggered during a collision between objects. */ class ButtonPressEvent : public Event { public: const Metadata & meta_data; ButtonPressEvent(const Metadata & meta_data) : meta_data(meta_data){}; ; }; class ButtonEnterEvent : public Event { public: const Metadata & meta_data; ButtonEnterEvent(const Metadata & meta_data) : meta_data(meta_data){}; }; class ButtonExitEvent : public Event { public: const Metadata & meta_data; ButtonExitEvent(const Metadata & meta_data) : meta_data(meta_data){}; }; /** * \brief Handles the processing of input events created by SDLContext * * This system processes events such as mouse clicks, mouse movement, and keyboard * actions. It is responsible for detecting interactions with UI buttons and * passing the corresponding events to the registered listeners. */ class InputSystem : public System { public: using System::System; /** * \brief Updates the system, processing all input events. * This method processes all events and triggers corresponding actions. */ void update() override; private: //! Stores the last position of the mouse when the button was pressed. vec2 last_mouse_down_position; // TODO: specify world/hud space and make regular `vec2` //! Stores the last mouse button pressed. MouseButton last_mouse_button = MouseButton::NONE; /** * \brief Handles mouse-related events. * \param event The event data for the mouse event. * \param camera_origin The origin position of the camera in world space. * \param current_cam The currently active camera. * * This method processes mouse events, adjusts the mouse position to world coordinates, * and triggers the appropriate mouse-specific event handling logic. */ void handle_mouse_event(const EventData & event, const vec2 & camera_origin, const Camera & current_cam); /** * \brief Handles non-mouse-related events. * \param event The event data for the non-mouse event. * * This method processes events that do not involve the mouse, such as keyboard events, * window events, and shutdown events, and triggers the corresponding event actions. */ void handle_non_mouse_event(const EventData & event); /** * \brief Handles the mouse click event. * \param mouse_button The mouse button involved in the click. * \param world_mouse_x The X coordinate of the mouse in world space. * \param world_mouse_y The Y coordinate of the mouse in world space. * * This method processes the mouse click event and triggers the corresponding button action. */ void handle_click(const MouseButton & mouse_button, const vec2 & mouse_pos); /** * \brief Handles the mouse movement event. * \param event_data The event data containing information about the mouse movement. * \param world_mouse_x The X coordinate of the mouse in world space. * \param world_mouse_y The Y coordinate of the mouse in world space. * * This method processes the mouse movement event and updates the button hover state. */ void handle_move(const EventData & event_data, const vec2 & mouse_pos); /** * \brief Checks if the mouse position is inside the bounds of the button. * \param world_mouse_x The X coordinate of the mouse in world space. * \param world_mouse_y The Y coordinate of the mouse in world space. * \param button The button to check. * \param transform The transform component of the button. * \return True if the mouse is inside the button, false otherwise. */ bool is_mouse_inside_button(const vec2 & mouse_pos, const Button & button, const Transform & transform); /** * \brief Handles the button press event, calling the on_click callback if necessary. * \param button The button being pressed. * * This method triggers the on_click action for the button when it is pressed. */ void handle_button_press(Button & button); }; } // namespace crepe