#include "api/Button.h" #include "api/EventManager.h" #include "ComponentManager.h" #include "InputSystem.h" using namespace crepe; void InputSystem::update() { EventManager & event_mgr = EventManager::get_instance(); std::vector event_list = SDLContext::get_instance().get_events(); for (const SDLContext::EventData & event : event_list) { switch (event.event_type) { case SDLContext::EventType::KEYDOWN: event_mgr.queue_event(KeyPressEvent{ .repeat = event.key_repeat, .key = event.key, }); break; case SDLContext::EventType::KEYUP: event_mgr.queue_event(KeyReleaseEvent{ .key = event.key, }); break; case SDLContext::EventType::MOUSEDOWN: event_mgr.queue_event(MousePressEvent{ .mouse_x = event.mouse_position.first, .mouse_y = event.mouse_position.second, .button = event.mouse_button, }); last_mouse_down_position = event.mouse_position; last_mouse_button = event.mouse_button; break; case SDLContext::EventType::MOUSEUP: { event_mgr.queue_event(MouseReleaseEvent{ .mouse_x = event.mouse_position.first, .mouse_y = event.mouse_position.second, .button = event.mouse_button, }); int delta_x = event.mouse_position.first - last_mouse_down_position.first; int delta_y = event.mouse_position.second - last_mouse_down_position.second; if (last_mouse_button == event.mouse_button && std::abs(delta_x) <= click_tolerance && std::abs(delta_y) <= click_tolerance) { event_mgr.queue_event(MouseClickEvent{ .mouse_x = event.mouse_position.first, .mouse_y = event.mouse_position.second, .button = event.mouse_button, }); handle_click(event); } } break; case SDLContext::EventType::MOUSEMOVE: event_mgr.queue_event(MouseMoveEvent{ .mouse_x = event.mouse_position.first, .mouse_y = event.mouse_position.second, .rel_x = event.rel_mouse_move.first, .rel_y = event.rel_mouse_move.second, }); handle_move(event); break; case SDLContext::EventType::MOUSEWHEEL: event_mgr.queue_event(MouseScrollEvent{ .scroll_x = event.wheel_delta, .scroll_y = 0, .direction = event.wheel_delta, }); break; case SDLContext::EventType::SHUTDOWN: event_mgr.queue_event(ShutDownEvent{}); break; default: break; } } } void InputSystem::handle_move(const SDLContext::EventData & event_data) { ComponentManager & mgr = this->component_manager; RefVector