#include "AudioSystem.h" #include "../manager/ComponentManager.h" #include "../manager/ResourceManager.h" #include "../types.h" using namespace crepe; using namespace std; void AudioSystem::update() { ComponentManager & component_manager = this->mediator.component_manager; ResourceManager & resource_manager = this->mediator.resource_manager; RefVector components = component_manager.get_components_by_type(); for (AudioSource & component : components) { Sound & resource = resource_manager.get(component.source); if (component.private_data.empty()) { auto & data = component.private_data.set(); this->update_last(component, data); data.last_active = false; } auto & data = component.private_data.get(); this->diff_update(component, data, resource); this->update_last(component, data); } } void AudioSystem::diff_update(AudioSource & component, ComponentPrivate & data, Sound & resource) { SoundContext & context = this->get_context(); if (component.active != data.last_active) { if (component.active) { component.oneshot_play = component.play_on_awake; } else { context.stop(data.handle); return; } } if (!component.active) return; if (component.oneshot_play) { data.handle = context.play(resource); component.oneshot_play = false; } if (component.oneshot_stop) { context.stop(data.handle); component.oneshot_stop = false; } if (component.volume != data.last_volume) { context.set_volume(data.handle, component.volume); } if (component.loop != data.last_loop) { context.set_loop(data.handle, component.loop); } } void AudioSystem::update_last(const AudioSource & component, ComponentPrivate & data) { data.last_active = component.active; data.last_loop = component.loop; data.last_volume = component.volume; } SoundContext & AudioSystem::get_context() { if (this->context.empty()) this->context.set(); return this->context.get(); }