#include "AudioSystem.h" #include "../manager/ComponentManager.h" #include "../manager/ResourceManager.h" #include "../types.h" using namespace crepe; using namespace std; void AudioSystem::update() { ComponentManager & component_manager = this->mediator.component_manager; ResourceManager & resource_manager = this->mediator.resource_manager; RefVector<AudioSource> components = component_manager.get_components_by_type<AudioSource>(); for (AudioSource & component : components) { Sound & resource = resource_manager.get<Sound>(component.source); this->diff_update(component, resource); this->update_last(component); } } void AudioSystem::diff_update(AudioSource & component, Sound & resource) { SoundContext & context = this->get_context(); if (component.active != component.last_active) { if (!component.active) { context.stop(component.voice); return; } if (component.play_on_awake) component.oneshot_play = true; } if (!component.active) return; if (component.oneshot_play) { component.voice = context.play(resource); component.oneshot_play = false; } if (component.oneshot_stop) { context.stop(component.voice); component.oneshot_stop = false; } if (component.volume != component.last_volume) { context.set_volume(component.voice, component.volume); } if (component.loop != component.last_loop) { context.set_loop(component.voice, component.loop); } } void AudioSystem::update_last(AudioSource & component) { component.last_active = component.active; component.last_loop = component.loop; component.last_volume = component.volume; } SoundContext & AudioSystem::get_context() { if (this->context == nullptr) this->context = make_unique<SoundContext>(); return *this->context.get(); }